AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games on Android in Europe Q4 2021
Discover the performance trends of the top 5 2D cartoon games on the Android platform in Europe during the fourth quarter of 2021.
During the fourth quarter of 2021, the top 5 2D cartoon games on the Android platform in Europe exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a look at how each game fared:
Kick the Buddy: Second Kick from Playgendary Limited saw a significant surge in weekly downloads early in the quarter, peaking at around 1.54M in the first week of November. Despite a drop mid-quarter, downloads picked up again, reaching approximately 229K by the end of December. Weekly revenue showed a peak of about $2.8K in early November, followed by a gradual decline, stabilizing around $1.8K in the last week of December. Active users mirrored the download trend, starting from 831K, peaking at 1.62M, and ending the quarter with around 388K.
DOP 3: Displace One Part by SayGames Ltd maintained a consistent download rate, starting at 620K in late September and ending the year with 223K. Active users followed a similar pattern, beginning at 1.06M and closing the quarter at 555K.
Among Us from Innersloth LLC experienced steady weekly downloads throughout the quarter, starting at 321K and peaking at 471K by the end of December. Weekly revenue remained relatively stable, fluctuating between $3.4K and $5.9K. Active users showed a slight decline from 1.7M at the start of the quarter to 1.74M by the end.
Survival 456 But It's Impostor by Great Arcade Games saw a strong start with 857K downloads in mid-November, peaking at 929K the following week. Downloads then tapered off to around 475K by the end of December. Active users peaked at 1.48M in late November and settled at approximately 946K by the end of the year. Weekly revenue remained modest, peaking at around $352 in early December.
Toca Boca World from Toca Boca showed a significant increase in weekly downloads towards the end of the quarter, peaking at 500K in the last week of December. Revenue also saw a notable rise, reaching $435K in the final week. Active users grew steadily, starting from 3.86M in late September and ending with over 5.02M by the end of December.
These insights are derived from Sensor Tower data. For more detailed analysis and trends, visit Sensor Tower.